Program

ISSEP 2021 Living Document

(All times displayed below are in CET)

November 3, 2021

10:00 – 10:15

Opening

10:15 – 11:00

Keynote: CS Unplugged in constrained environments

Chair: Valentina Dagienė

Tim Bell (University of Canterbury, New Zealand)

11:00 – 11:30

Coffee Break

11:30 – 13:00

Paper Session: Computational Thinking 

Chair: Yasemin Gulbahar

Towards Classification of Interactive Non-Programming Tasks Promoting Computational Thinking

Tomas Šiaulys and Valentina Dagienė

Tell, Draw & Code – Teachers’ Intention to a Narrative Introduction of Computational Thinking

Karin Tengler, Oliver Kastner-Hauler and Barbara Sabitzer

Computational Thinking in Context across Curriculum: Students’ and Teacher’s Perspective

Natasa Grgurina and Sabiha Yeni

30’ Discussion Session in gather.town

13:00 – 14:00

Lunch Break

14:00- 15:00

Paper Session: Bebras Challenge

Chair: Gerald Futschek 

A Multi-Dimensional Approach to Categorize Short Tasks

Christian Datzko

Aspects of Designing a Successful Bebras Challenge (PDF)

Christian Datzko and Susanne Datzko

20’ Discussion Session in gather.town

15:00 – 15:30

Coffee break

15:30 – 16:30

Posters Session

Chair: Nataša Grgurina

End of the day

November 4, 2021

9:30 – 11:00

Paper Session: Professional Development

Chair: Judith Gal-Ezer

Encouraging Task Creation among Programming Teachers in Primary Schools

Jacqueline Staub, Zaheer Chothia, Larissa Schrempp and Pascal Wacker

Professional Development for In-service Teachers of Programming: Evaluation of a University Level Program

Majid Rouhani, Miriam Lillebo, Veronica Farshchian and Monica Divitini

Problems, Professional Development and Reflection: Experiences of High-School, Computer Science Teachers in Serbia

Vojislav Vujosevic

30’ Discussion Session in gather.town

11:00 -11:30

Coffee Break

11:30 – 13:00

Paper Session: Programming Education

Chair: Monica Divitini

Teaching Recursion in High School — A Constructive Approach

Dennis Komm

First Programming Course in Business Studies: Content, Approach, and Achievement

Djordje Kadijevich

Why Young Programmers Should Make Game Art: A Study from a Game-making Course

Mária Karpielová

Discussion Session at gather.town

13:00 – 14:00

Virtual Tour/Lunch Break

14:00 – 15:00

Keynote – Hedy: Creating a Gradual Programming Language

Chair: Andreas Bollin

Felienne Hermans (Leiden University and Free University Amsterdam)

15:00 – 15:30

Coffee break

15:30 – 17:30

Workshop – Computational Problem Solving with Plethora (PDF)

Judith Gal-Ezer, Michal Armoni, Michal Haskel-Ittah, Rami Marelly and Smadar Szekely

17:30 – 18:30

Steering Committee Meeting

End of the day

November 5, 2021

10:00 – 11:00

11:00 – 11:30

Coffee break

11:30 – 13:00

Paper Session: Advancing Computing Education

Chair: Mart Laanpere

Towards a Compulsory Computing Curriculum at Primary and Lower-secondary Schools: The Case of Czechia

Jiří Vaníček

Girls’ Summer School for Physical Computing: Methodology and Acceptance Issues

Gabrielė Stupurienė, Anita Juškevičienė, Tatjana Jevsikova and Valentina Dagienė

Computing in Pre-primary Education with Coloured Paths (PDF)

Daniela Bezáková, Andrea Hrušecká and Roman Hrušecký

30’ Discussion Session in gather.town

13:00 – 14:00

 Lunch Break

14:00 – 15:00

Keynote – Making more of robotics in primary and secondary education

Chair: Mara Saeli

Hanno van Keulen (Windesheim University of Applied Sciences)

15:00 – 15:30

Closing

End of the conference
 
 

Posters

The following posters were presented at the conference:

 
Concept of a Web-based Application for Transforming Learning Patterns into Learning Packages  (PDF)

Bernhard Standl and Nadine Schlomske-Bodenstein

 
Solving Bebras Tasks: Does the Order Matter? (PDF)

Jean-Philippe Pellet and Gabriel Parriaux

 
H5P in the Educational Context – Methodological Applicability in the Classroom (PDF)

Katharina Brugger, Lukas Pagitz and Andreas Bollin

 
Design and development of an instrument to investigate high-school students’ understanding of iteration (PDF)

Emanuele Scapin and Claudio Mirolo

 
Gamification for developing computational thinking in blended-learning environment: students’ motivation and assessment problems (PDF)

Vaida Masiulionytė-Dagienė.

Inverted User Stories and Topic-Centered Classification as ideas for embedding ethics into computer science education (PDF)

Simon Kluge and Kerstin Strecker

Development of an Interactive Online Learning Environment with Focus on Algorithmic Tasks (PDF)

Dario Naepfer